Emilien Dehanne
Game design student at Haute Ecole Albert Jacquard
My relation with games..
Since i'm a kid, I've always been playing and imagined games in my free time, I got a ton of references, not only video games but also films, books, artists and basically everything around me is a source of inspiration. I try to stay updated as much as I can about the world of video games developers, by being active and present in this environment.
Me as a Game designer..
Game design
Being a huge player at first, helped me understand the importance of a fluid and elegant main mechanic for a game, I am not afraid to say that my experience as a player is my trademark.
Narrative design
With a hearth of a writer, I've always loved reading, writing and even imagining some stories and scenarios at any time. Passionate about the work of Tim Burton, I've always found that what people think it's weird, is a thing that i could enjoy.
Level design
My weakest point as a Game designer to be honest, I am always looking to work on this point by analyzing structures, architectures, a level in a video game or even reading books and looking for document about Level design. Since i'm aware of this weaknesses, my competitive soul always seeks to compensate for this by pushing my limits and my knowledge.
My skills beside Game design..
I am also learning Unreal Engine 5 by myself for prototyping !
My current experience..
As a student, I am doing my best to gain experience through game jams, communication or even being as present as possible at events, whether online or in real life.
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After my first game jam, my team and I had the opportunity to present our game at Gamescom 2023, we continued the development of the game and this first experience allowed me to export my ability to manage a team in the field of game development.
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Here is a link to other projects.